PROCESS

Process of making 3D animation 

With the use of 3D technology, animated figures that appear in two dimensions on a screen may be transformed into objects that not only appear three-dimensional but actually move in three dimensions. You could reach out expecting to touch a 3D item in a well-done animation, only to be met with a flat screen. How are 3D animated films made? An introduction to 3D animation for beginners is provided here. ‍


1. Modeling

In 3D computer graphics, 3D modelling is the process of using specialised software to manipulate edges, vertices, and polygons in a simulated 3D environment to create a mathematical coordinate-based representation of any surface of an object (inanimate or alive) in three dimensions. 
Three-dimensional (3D) models use a network of points in 3D space connected by different geometric objects like triangles, lines, curved surfaces, etc. to represent a physical body.
As 3D models are only collections of data (points and other details), they may be produced manually, algorithmically (procedural modelling), or by scanning. Texture mapping can be used to better characterise their surfaces.





2. Layout and animation

Layout in 3D animation is essentially a low resolution, 3D version of the animatic. A proxy model is a simple, accurate replica of the final 3D model that is used to visually convey the story. Proxy models are all that is required to begin the layout process, along with some basic details like character motions or directions. Layout artists make decisions on what will appear on the screen at this first stage of production using the director's instructions, the storyboard, and/or the animatic.

3. Rendering

The technique of creating a photorealistic or non-photorealistic image from a 2D or 3D model using a computer software is known as rendering or image synthesis. The render is the name given to the final
image. A scene file containing objects can define many models in a precisely specified language or data structure. The scene file includes details on the virtual scene's geometry, perspective, texture, lighting, and shading. After that, a rendering application processes the data in the scene file and outputs the results as a digital picture or raster graphics image file. The idea of an artist's impression of a scene is akin to the phrase "rendering." Sometimes referred to as "rendering," the process of computing effects creating the final video output in an application for video editing.


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